Bards work well as Anarchists. They are used to innovation and improvisation, two qualities that serve Anarchists well. Complementary archetypes include Arbiter, Buccaneer, Demagogue, Negotiator, and Prankster. Anarchist Bards are rarely, if ever, Court Bards.
The Anarchist bard archetype is the Trancer, who combines the musical ability of the bard with the spiritual powers of the shaman. In addition, Anarchist bards have access to a new feat: Cryptophonic Performance.
Alternate Class Abilities
Bonus Class Skills– Craft (Alchemy)
Druggist– Trancers are trained in the manufacture of drugs and intoxicants. They cannot accidentally expose themselves to the drugs they manufacture. When manufacturing drugs, they add half their level to the Craft (Alchemy) score. This replaces Bardic Knowledge.
Tolerance– At 2nd level, a Trancer gains a +2 bonus on all saving throws against the damage and chance of addiction of a drug she ingests. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, an alchemist becomes completely immune to the damage and chance of a addiction of a drug. This replaces Versatile Performance.
Drug Medic- A Trancer can help someone overcome their addiction to drugs and intoxicants. By giving them various alchemical reagents, they can add an alchemical bonus equal to ½ their level to the addict’s saving throw in to overcome the the addiction. This replaces Well-Versed.
Trancer Performances– Trancers gains access to the following exclusive bardic performance.
Psychedelic Performance- Trancers can use their performance ability to mimic the effects of various drugs in their audience. To do this, a Trancer must declare what sort of drug they’re trying to mimi. Then, the Trancer makes a Craft (Alchemy) skill check (with the ½ level bonus added) to manufacture the drug, to demonstrate the trancer’s mastery of its complexities. Second, all target with range of the performance (the performance is audio and visual, so the targets must be able to see and hear the bard), must make a will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. The targets must make a will save for every round the Trancer is performing. If the target fails their Will saving throw, they become intoxicated. The remain intoxicated for the normal time for the drug, and deal with the effects and the damage. There is no chance of addiction from a psychedelic performance.