Inquisitors, with their mission of rooting out heresy and threats to power structures (in this case being their church), have a difficult time being Anarchists. Certainly, inquisitors of chaotic gods, or even gods of Anarchy find it easier, but it is still not as natural as it might be for some other classes.
No standard archetypes restricted for Anarchist Inquisitors. There are two that deal particularly with Anarchists: the anti-Anarchist archetype the Counterinsurgent, and the pro-Anarchist archetype the Nonconformist.
Counterinsurgents serve gods of Law, Civilization, and Rulership. They regard Anarchists as more than mere law-breakers or rebels- they are blasphemers against the Law, and must be dealt with as such.
Alternate Class Abilities
Alignment– Must be Lawful
Spontaneous Casting– Instead of casting a prepared spell, the nemesis may cast a spell from the Evangelist spontaneous spells list, up to 6th level.
This replaces Monster Lore
Axiomatic Weapon– At 5th level, a Counterinsurgent can imbue one of her weapons with the axiomatic special ability, granting a bonus 2d6 of damage against chaotic creatures, as a swift action. This ability only functions while the inquisitor wields the weapon. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive. At 12th level, whenever an inquisitor uses her axiomatic weapon ability, the amount of bonus damage dealt by the weapon against chaotic creatures increases to 4d6.
This replaces Bane and Greater Bane.
The infiltrators and shock troops of the gods of Anarchy, Nonconformists venture to where the forces of Law and Order are strongest, and challenges the religious doctrines that support them, as well as their servants. They give aid to the forces of Chaos and Anarchy, and protect them from those forces of Law.