Path of the Black Flag- Hierarchical Traits

Hierarchical traits are traits held by people that Anarchists, generally disagree with and fight against. Not every enemy of Anarchy is going to have one of these traits, and some characters in Anarchist groups might have some of these traits. But in general, these are not traits that Anarchists have.

  • AristocratYou believe that certain people, and certain bloodlines, are simply better than others, through the possession of a ‘correct nature’. These people should be the natural leaders in society. You receive a +1 to any intimidate skill checks (if you are a member of the nobility), or a +1 to diplomacy checks when dealing with the nobility (if you are a commoner.)
  • AutocratYou believe that all power over a group should be held by one person, above the law, to use and distribute as she sees fit. You receive a +1 to Will saves when acting on the orders of others.
  • CommunistYou believe that all power should be held by The People, as defined as a bureaucracy that administers all aspects of life for a group. Note that this is similar to but distinct from the Anarchist trait of Collectivist. You receive a +1 to Will saves when acting on the orders of ‘The People’ as defined by the character.
  • PlutocratYou believe that wealth is an indicator of someone’s superiority, and that it is more beneficial for everyone that the very rich rule everyone else, as they have demonstrated the most aptitude for managing resources. Note that this is somewhat similar to but distinct from the Anarchist trait of Free Marketeer. You receive a +1 to Fortitude saves when acting on the orders of others.
  • RacistYou believe that one group of creatures, be it a species or an ethnic group within a species, is superior to another (and most probably all others), in terms of genetics, culture, and morality. You receive a +1 trait bonus to Bluff skill checks when dealing with people of the group you believe is superior, and a +1 trait bonus to Intimidate skill checks against groups you believe are inferior.
  • RepublicanYou believe the best way to manage a society is to have a set of laws that binds everyone to it, from the highest to the lowest. This form of government may allow input and change from the people in it to varying degrees, and may even have a monarch, but the law is superior to everyone. Knowledge (Law) is a class skill.
  • SexistYou believe in rigidly defined gender roles, and a ‘natural order’ that defines what duties these genders have, especially when it comes to decision-making. You believe this ‘natural order’ should be replicated and reflected throughout society. You receive a +1 trait bonus to Bluff skill checks when dealing with people of the gender you believe is superior, and a +1 trait bonus to Intimidate skill checks against the gender (or genders) you believe are inferior.
  • TechnocratYou believe in listening to the experts, and that governing should be done by experts in governing. When aiding others with any sort of skill check, increase the bonus from +2 to +3.
  • TheocratYou believe that one god (your god) is superior to all other gods, and is definitely superior to all other people. Society should be ruled by the priests or shamen of that god. You receive a +1 trait bonus to Diplomacy checks dealing with a fellow believer, and a +1 trait bonus to Intimidate skill checks when dealing with any non-believer.
  • ThaumacratYou believe that talent in magic makes someone a superior person, worthy to rule others. You might believe that one particular type of arcane magic (alchemy, bardic, sorcery, summoning, witchcraft, or wizardry) is superior above all others. +1 to Intimidate skill checks when dealing with anyone not talented in the kind of arcane magic you hold superior.
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