Aasimars– Aasimars tend to follow the dominant patterns of the society they find themselves a part of. They are no more, and no less, likely to be Anarchists than any other member of the purely mortal side of their lineage.
Catfolk– Catfolk are, in many ways, natural Anarchists, and while their tribes may have nominal chiefs, the actual structure is usually quasi-Anarchistic in reality. The only thing that keeps the entire races from being Anarchists is lack of pressure to take that final step.
Changelings– Frequently children borne of violence, often ostracized from the communities they are raised in, Changelings are more likely to become Anarchists than others of their father’s race.
Dhampirs– The product of a union between Humans and Vampires, the Dhampir has a tendency to adopt an aristocratic on life. It is the rare Dhampir that rejects the evil of their Vampire lineage, and a rarer one still that further rejects the sense of superiority of both their Vampire and Human lineages.
Dragons– Living without hierarchy is a concept virtually alien to the Draconic mind. Other Dragons aren’t equals- they’re simply foes that have not yet been bested in a fight to the death, or at least a riddle contest. The concept of equality with any other creature besides a god is just silly. Dragons may join an Anarchist group or movement, but purely to either further some deeper plan, or to relieve their boredom.
Drow– A Drow faces all the problems with an Elf becoming an Anarchist, with the added complication of an entire race scheming to destroy you and each other for personal gain.There is also the matriarchal nature of Drow society, with makes most Drow Anarchists male, and dead. Drow Anarchists that survive more than a week typically seek freedom in more well-lit environments.
Duergar– Like the kobolds, Duergar are slavers and indoctrinated in hierarchy. There might be the occasional attempt at syndicalism, but these attempts are often brutally suppressed.
Fetchlings– Most Fetchlings live their lives being rules by entities more powerful than themselves. While they have no special loyalty to their superiors, their pragmatism discourages the idealistic rebellion that comes with Anarchism. Fetchlings that spend long period on the Material Plane, away from those that rule their people, may be more open to Anarchy.
Gillmen– The Gillmen race is not one of Nature’s groups of optimists. Wary of other races, dreading the return of their former Aboleth masters, political idealism is not high on their list of priorities. They are not constitutionally opposed to it, but it is the rare Anarchist movement indeed that has great numbers of Gillmen in it.
Gripplis– The Grippli, typically arranged in tribal societies, share the prototypical Barbarian attitude towards Anarchism- closer to Anarchy than some societies, but still plenty of tyranny and inequality, albeit of a more personal, rough’n’ready variety. Grippli who have contact with outside societies, and their strange ideas, are more likely to be Anarchists.
Ifrits– Ifrits are naturally drawn to the more violent Anarchist traditions and movements. In other respects, they act like Humans.
Kitsumes– Industrious, artistically inclined, yet yet playful and mischievous, Kitsumes resonate well with Anarchy. The only thing that prevents there being more Kitsume Anarchists than there are now is their racial tendency to avoid problems through deception and shapeshifting, than by working to solve them.
Kobolds– Kobolds are among the least likely of races to become Anarchists. Between the slavery, and their devotion to Dragons, their love of hierarchy is too ingrained for any but the utter rebel to consider Anarchy.
Merfolk– Anarchist Merfolk are rare, more rare than Anarchist Humans. They tend to be distrustful, less likely to engage in solidarity. They also tend to focus less on ethical issues than some other races. Merfolk Anarchists are by no means unknown, however.
Nagaji– Steeped in traditions of discipline, and worshipful of Nagas, it is the extremely rare Nagaji that is an Anarchist. Those few who do pursue it are often inspired by Nagas who express an interest in Anarchy.
Oreads– Often given to hermitage and being loners, Oreads are often Anarchists in deed, if not in name.
Outsiders– Outsiders are rarely Anarchists, as they typically either serve beings greater than themselves, or have minds so alien as to render the terms ‘Equality’ and ‘Hierarchy’ to be meaningless. Gods of Anarchy (see Appendix) may sometimes assign their servants to assist Anarchist groups.
Ratfolk– This race takes quite well to Anarchism. Their typical living structure among their own kind is quasi-Anarchistic. Members of this race find themselves friendly with many Anarchist groups, especially among Humans.
Samsarans– Reincarnation introduces a lack of urgency into the Samsaran life, making the urgency to change things some other races feel absent. Most Samsarans feel that Anarchists are too disruptive, and that they would benefit from a quick couple of decades of meditation.
Strix– The number of Strix Anarchists is dependent on how encroaching and dominating the nearby humans are- the more human kings threaten them, the more Strix become Anarchists in opposition to them. While Strix Anarchists will form tactical alliances with Human and other Anarchists, they tend to find their naivety annoying.
Sulis– Suli-Janns are not really a race unto themselves, instead individuals with a Jann ancestry in their mix. They tend to follow the patterns of their dominant race and culture.
Svirfneblins– Svirfniblens are often too focused on survival to think about how society is organized, making Anarchists of that race rare. The few Svirfneblin Anarchists there are usually are expats and exiles from traditional Svirfneblin society.
Sylphs– Sylphs are not particularly drawn to Anarchism, finding the law something to work around, rather than oppose. With their interest in learning secrets, some find common cause with Anarchist group seeking to learn the secrets of governments.
Tengus– Tengus are a highly opportunistic race, and not overly concerned with the social conventions of others. While not as well represented as Catfolk and Ratfolk, a fair number of Anarchists are Tengus.
Tieflings– Much like their sister Aasimar, Tieflings follow the patterns of Humans. They do tend slightly to the more violent groups, however.
Undines– Undines equal Sylphs in their ambivalence towards Anarchism. If governments present an intolerable obstacle to their plans, their may consider it.
Vanaras– Vanaras make good Anarchists, living the proto-Anarchistic existence of the Barbarian without quite as much violence and aggression.
Vishkanyas– Vishkanya Anarchists are not common, but they are no means as rare as they are in some other races. Vishkanyas enjoy manipulation and intrigue, and often find it hard to give up the game of politics in favor of ending it. But those that do discover that there is manipulation and intrigue in trying to end government, and so find fulfillment there.
Wayangs– Wayangs find that Anarchy comes naturally towards them. The one thing keeping Wayangs from being known more in the larger Anarchist community is their general lack of interaction with other races.