Path of the Black Flag- Iconic Anarchists 1

Trisgrak Blackscrap

Trisgrak was born in the human (or at least, human-dominated) kingdom of Ruritania. She was an orc, a race at war with the humans of Ruritania for decades, until the humans conquered them and absorbed the orcs into their kingdom over sixty years ago. During the time of Trisgrak’s birth they were an underclass, living in slums and squalor in the cities of humans, doing menial tasks.

Trisgrak had a difficult childhood, even for an orcish child living in Ruritania. She was known as Trisgrak the foolish as a child, and she was- she was too smart for her own good, and never knew when to back down, or to be quiet. For an young orc, and a young female orc at that, these were now survival traits, with either her own kind or the human authorities. Her saving grace was that she was as strong as most other orcs, and she really was very smart, so she was able to think her way out of the worst of what her foolishness got her into.

But her mind could only do so much. The mortality rate among her fellow children was high, the normal hardships of poverty combined with the clannishness and rage of their elder, and the indiference (at best) and antagonism of their human rulers, who saw them as subhuman, second class citizens compared to their human and demi-human subjects. Even for all her strength, and all her intelligence, Trisgrak would have been killed before reaching adulthood, if not for the timely intervention of a half-orc named Ausk.

Ausk was a Black Mask, a secret society of magi dedicated to ridding the world of oppression and tyranny. He saw something in that little orc girl, a keen intelligence and a willingness to fight for what she believed in. He also saw that she had managed to make an enemy of the orcish elders and the human government, and that if something wasn’t done she would hanged or torn apart by a mob before too long. So Ausk did something, and trained her to be a Black Mask.

Jumping forward thirty years, Trisgrak is a nondescript housekeeper, one of the few jobs open to an orc woman. She has worked in all sorts of houses for all sorts of people. She has also become a mother, and grandmother, with over eight children, and over forty grandchildren. She is also one of the most notorious and feared outlaws in the kingdom of Ruritania. By day (when most orcs are asleep), she cleans the houses of the wealthy and mighty. At night, she robs those same houses, as well as attacking caravans and tax collectors, redistributing her gains to the poor. She also frees prisoners, stops executions, and targets all manner of petty tyrants. She is also a terror of orcish society, dealing our deadly vigilante justice against killers and abusers, whose crimes are all too often ignored by the human authorities. She does all this with the help of her magical black mask, that helps her maintain a secret identity.

Trisgrak is not part of any of the larger Anarchist groups or movements- she does not work well with others. But her solo efforts are enough to keep the entire kingdom of Ruritania off-balance.

Trisgrak Blackscrap

Orc Magus (Black Mask Archetype) Level 20

CN Medium Humanoid

Init +1              Perception +4

DEFENSE

AC 23; Touch 13; Flat-Footed 22 (+9 armor, +1 shield, +2 deflection, +1 dexterity)

HP: 64

Fort +13     Reflex +7     Will +10

OFFENSE

Speed– 20’ (30′ w/o armor)

Melee- +2 Scimitar +23/+18/+13 (1d8 +6)

Ranged- +1 Composite Longbow (+4 str) of Speed +17/+17/+12/+7 (1d8 +4)

Statistics

Str 18; Dex 12; Con 13; Int 16; Wis 6; Cha 10

Base Attack +15/+10/+5            CMB +19          CMD 30

Feats Toughness, Extra Traits, Lunge, Weapon focus (Scimitar), Greater Weapon focus (Scimitar), Greater Weapon focus (Scimitar), Weapon Specialization (Scimitar), Power Attack, Arcane Strike, Extra Arcane Pool, Intensify Spell, Spell Penetration, Extra Arcana, Extra Arcana

Skills Perception +4, Fly +8, Spellcraft +20, Knowledge (local), Use Magic Device +11, Profession +10, Intimidate +12, stealth +10, disguise +9, Sense Motive +6

Languages Orcish, Common, Dwarvish, Giant, Undercommon

Traits Suspicious, Egalitarian (Orc)

SQ Arcane Pool, Improved Spell Combat, Spellstrike, Improved Spell Recall, Knowledge Pool, Heavy Armor, Fighter Training, Counterstrike, Greater Spell Access, True Magus, Spell Mask

Arcana Arcane Accuracy, Empowered Magic, Maximized Magic, Spell Blending, Arcane Strike, Arcane Edge, Ghost Blade, Spectacular Arcana

Gear Full Plate of Improved Shadows, Mithral Buckler, Artisans Outfit (housekeeper), Scimitar +2, Composit Longbow of Speed (+4 strength) +1, Sleeping Arrows (5), Hush Arrows (5), Masterwork Arrows (10), Boots of Speed, Grey Flannel Patch, Copper Wonder of Hiding, Belt of Giant Strength +2, Ring of Protection +2, Ring of Wizardry II, Pearl of Power III, Intensified Metamagic Rod, Wand of Vanish (50 charges), Wand of Grease (50 charges), Wand of True Strike (50 charges),  Wand of Cure Moderate Wounds (50 charges), Bag of Holding Type I

Spells

  • 1st– Color Spray, Enlarge Person, Obscuring Mist, Ray of Enfeeblement, Shield, Shocking Grasp, Grease, True Strike, Vanish, Protection from Law, Linebreaker
  • 2nd– Bear’s Endurance, Darkness, Elemental Touch, Frigid Touch, Glitterdust, Mirror Image, Web, Align Weapon (Chaos only), Savage Maw
  • 3rd– Fly, Force Hook Charge, Haste, Ray of Exhaustion, Slow, Stinking Cloud, Vampiric Touch, Power to the People, Magic Circle Against Law, Deeper Darkness
  • 4th– Arcane Theft, Black Tentacles, Dimension Door, Firefall, Invisibility (Greater), Monstrous Physique II, Stoneskin, Wall of Ice, Barricade, Chaos Hammer, Shadow Conjuration
  • 5th– Cloudkill, Cone of Cold, Corrosive Consumption, Fire Snake, Overland Flight, Teleport, Wall of Force, Wall of Stone, Dispel Law, Shadow Evocation
  • 6th– Chain Lightning, Greater Dispel Magic, Flesh to Stone, Forceful Hand, Sirocco, True Seeing, Undead Anatomy III, Overcome, Shadow Walk

 

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