Hunters of men, many Anarchists feel somewhat uncomfortable with the ideas of slayers in their midst. In an ideal Anarchist society, they feel, Slayers would not exist. Most Anarchist, however, recognize that they don’t live in an ideal Anarchist society, and so reason that if Slayers exist, they might as well be Anarchist, as opposed to not being Anarchists.
Anarchist Slayers favor the Cleaner, Cutthroat, and Vanguard archetypes. Some gods of Anarchy employ Deliverers. Anarchists are almost never Bounty Hunters (the rare exception to this might be in an already-Anarchist society, operating along Free-Market principles) and are only rarely executioners.
The Anarchist Slayer archetype is the Tyler. They act as security directors and sergeant-at-arms for secret societies and clandestine organizations. They also target those who have done harm or pose a threat to those societies and organizations.
Alternate Class Abilities
Studied Location- If the tyler is familiar with an area, they are able to predict the most likely avenues of an ambush, and develop an almost supernatural sense in sniffing them out. It takes a Tyler at least one minute to become familiar with an area if they visit it in person, or ten minutes of study if they are looking at detailed and accurate maps (it is up to the GMs discretion as to how detailed and accurate.) When these conditions are met, the Tyler adds ½ her level to her perception skill (minimum of 1) to avoid being surprised. This replaces Track.
Bodyguard– At 2nd level, the Tyler gains bodyguard as a bonus feat, even if she does not have the prerequisites for it. This replaces the slayer talent at 2nd level.
Combat Patrol- At 6th level, the Tyler gains combat patrol as a bonus feat, even if she does not have the prerequisites for it. This replaces the slayer talent at 6th level.